﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Game.Define
{
    public class GameDefine
    {
        #region PlayerPrefsKey
        public static string PlayerPrefsKey_MusicUIToggle { get { return "PlayerPrefsKey_MusicUIToggle"; } }
        public static string PlayerPrefsKey_SoundUIToggle { get { return "PlayerPrefsKey_SoundUIToggle"; } }
        public static string PlayerPrefsKey_NotificationsUIToggle { get { return "PlayerPrefsKey_NotificationsUIToggle"; } }
        #endregion
    }
}